

Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds.

#Rf entangler full
Life Leech effects are not removed on Full Life.All Damage from Hits is Leeched as Life.Movement Speed cannot be modified to below base value.Action Speed cannot be modified to below base value.Gain 2 Endurance Charges every second if you've been Hit Recently.Triggers a Delayed Reckoning when Hit (1.5 second Cooldown).+10% to maximum Chance to Block Spell Damage.+10% to maximum Chance to Block Attack Damage.Nearby Allies have 40% increased Physical Damage.Stunned for 1.5 seconds after using a Skill.Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield.When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies.Chaos Damage taken does not bypass Energy Shield.150% faster start of Energy Shield Recharge.Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance.200% increased Evasion Rating if you have been Hit Recently.60% less Damage taken if you have not been Hit Recently.Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark.Nearby Enemies are Maimed with 30% reduced Movement Speed.25% reduced Damage taken from Physical Damage over Time.+50% to Chaos Resistance against Damage over Time.50% additional Physical Damage Reduction.Overwhelm 30% Physical Damage Reduction.15% of Non-Chaos Damage as extra Chaos Damage.25% of Physical Damage Converted to Chaos Damage.50% of Physical Damage as Extra Cold Damage.25% of Physical Damage Converted to Cold Damage.50% of Physical Damage as Extra Lightning Damage.25% of Physical Damage Converted to Lightning Damage.50% of Physical Damage as Extra Fire Damage.25% of Physical Damage Converted to Fire Damage.Nearby Allies have 30% increased Attack and Cast Speed.List of Current Rare Monster Modifiers (before the balance pass being done over the next few days) Our goal is that rare monsters are worth the effort to kill, with appropriate experience gain, item drop quantity and item drop rarity bonuses.l
#Rf entangler mods
A fundamental part of Action RPGs is the wide variance of outcomes, rather than having deterministic results.Īs we do our balance pass on mods this week, we will check Itheir bonuses to make sure that it is reasonable for the level of difficulty they add. Sometimes you get very little for killing a difficult rare monsters, and sometimes you get that unique item you've been looking for, or a shower of rare items. The theory is that a hard fight results in more items. Archnemesis mods are set up to have additional bonuses, and these scale up to be much larger for the really hard mods. Due to the random nature of drops, it's entirely possible to get almost nothing one time, and a decent pile of rares or a unique item another time. Rare monsters are like regular monsters but with massive bonuses to item drops and item rarity. Some players have said that they feel the item drops from rare monsters aren't worth the difficulty of the fight. We'll make sure to take it into account with our balance pass early this week.
#Rf entangler mod
If you have a concern about a mod making an encounter basically impossible for your build, let us know what you're playing and how it feels. We expect to get this done early this week and we'll get started on that first thing tomorrow.Ĭheck out the list below. While we do want to make sure that they're still challenging, there are certainly many rough edges that we can sand down, and places where mods are strongly punitive against specific builds that we can address. Secondly, we're doing a full pass through all the mods, taking into account feedback we have received since launch. The full list of mods is at the bottom of this post. We can understand that this is unclear without an explanation. If you get close enough, it doesn't apply to you. For example, the Mana Siphoner mod doesn't affect melee characters as much as some players think, as it has a donut-shaped area of effect. While we usually try to have a sense of exploration with new content, we're seeing a lot of misunderstanding about how certain mods affect specific builds and feedback that players would like more clarity about them. So there are a few things we're doing here.įirstly, we have prepared a list of what all the mods actually do. Specific Mods (and how they affect certain builds) There are two more areas of feedback that we'd like to address.

So far we have numerically reduced their difficulty and have reduced the quantity that spawn on rare monsters.
